Mattie Stevens has forgotten about Jeff Weatherly. After all, it's been years since the two were an item...but Grandma certainly remembers. What can Mattie do when Jeff returns to town and Grandma pushes her back toward "the one who got away"? As a successful interior designer, Callie's tired of men who pursue her for her money...so she's said good-bye to love. But Grandma insists she go on just one date with a particular architect - after all, he doesn't like "hard-headed" businesswomen! Will love unexpectedly enter their plans? When Grandma's latest "eligible young man" skips the blind date Chelsea agreed to, Chelsea sends a poisonous E-mail before learning what actually happened. Later, when his company renovates her apartment, she meets the man and finds attraction building. How can she win his heart. ..without divulging her secret of the ugly E-mail? Melissa puts on a wild woman act t! o drive off the latest blind date Grandma arranged. But wait - who's that guy waiting for her in the living room? Will inline skates help her get on track with the right man? Don't miss these charming stories of reluctant romance, spurred by a grandma who knows God has a perfect love for each of her four granddaughters.The classic game of Mystery Date is back to celebrate it's 40th Anniversary! Get ready for your date by collecting three cards to complete an outfit. The first player to open the door and match their outfit to their date wins the game! Features updated photography and images.Plenty of classic board games have been updated over the years to varying degrees of success. An electronic talking component will be added or a litany of sound effects will be introduced to make game play more dramatic. And while some updates succeed in making the game more fun or at least more appealing to todayâs tech-savvy kids, many others overcomplicate things and actually reduce ! the fun factor.
Mystery Date, aside from a bit of updat! ed photo graphy is still pretty much the same game itâs always been as players move their pieces around a simple game board and then open a door to see which boy theyâll imaginarily go on a date with: the popular snowboarder, the suave fellow in a tux, or the nerd carrying a load of books. Itâs a bit disappointing that the academic kid must be seen as the loser in this game but at least the gameâs makers have kept tradition alive.
--Charlie Williams